Load character
Drop a
.fch file here, or click to browseCharacter
Profile
Appearance
Colors are stored as RGB vectors. The picker is clamped to 0–1, but the number x-fields accept any value (including >1 or <0).
Player vitals & resources
Skills
| Type | Level | Accumulator |
|---|
Inventory
Map data (per world)
Map data is the explored/discovered minimap for each world. Clearing it individually keeps the character intact.
Player keys (world / global keys)
| Key | Value |
|---|
These are the global keys (boss defeats, events, etc.) checked by
HasKey().Known texts
| Key | Value |
|---|
These are the known texts (read lore, etc.) stored as key/value pairs.
Uniques
| Unique |
|---|
These are the unique items/events the player has encountered.